My name is Benedikt Künzel and I am a 22-year-old game developer from lovely Germany.
Since my earliest days, I’ve been playing games non-stop, starting with child-friendly games on our family PC, my first Xbox (the original one back then), and building my first pc at age 14 in order to be able to enjoy Crysis 1.
I was always keen on learning how games were actually made, however, this proved difficult, since the whole indy-movement was just pulling itself up by its bootstraps at the time. I’ve played around with iPhone games, but since there wasn’t any real engine that I could use, I’ve abandoned the idea for some time, focusing on other projects, like building electronic gadgets. I came back to programming with arduinos, when I managed to successfully program a midi-interpreter for my solid-state tesla coil.
Singing lightning! I was fascinated by the power of programming and so got more into it again.
When my brother told me about Unity, this free and easy engine that anyone could use, I was blown away! Ever since that day, about four years ago, I’ve been making games with unity. Our current project is a mixture of sims-like life simulation and open world survival. It’s fascinating seeing a vast open world come together, but it is also everything but easy, with the main tasks being building a realistic behaving AI and employing state of the art techniques like texture-streaming to get peak performance out of Unity.
If you are interested in reading more about my current project, please feel free to take a look at my development blog, in which I go in-depth about everything that I’m working on.